Watermill recording session

I’d been meaning to record some more mechanical sounds of large/small wooden and metal cogs for a while and set out to find places to do such. Fortunately, if there is one thing the UK still has, it is a healthy supply of watermill and windmills. On this occasion I found a fully functional watermill [...]

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Sinfini Music Article: New symphonies for a video games generation

Video game soundtracks, performed by classically trained musicians, are breaking into the Billboard Top Ten. Meanwhile, children around the world are performing renditions of their favourite video game music by learning piano, guitar and violin. Rob Crossley reports from Video Games Live in Los Angeles. Richard Beddow discusses writing and the merits of orchestral music [...]

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Total War Battles: Shogun

Total War Battles delivers quick-fire, tactical combat balanced with intuitive building and unit management. All set in a beautifully illustrated Medieval Japan.

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Develop 2012 Audio Accomplishment Award – Nominated

Richard Beddow and the Creative Assembly audio team have been nominated for the Audio Accomplishment Award at the 2012 Develop Awards.

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Total War: Shogun 2 Fall of The Samurai

The standalone expansion to the award winning Total War: SHOGUN 2 explores the conflict between the Imperial throne and the last Shogunate in 19th century Japan, 400 years after the events of the original game – a dramatic clash of traditional Samurai culture with the explosive power of modern weaponry.

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Machines recording session

Machines are some of the most fun sources of material for air releases, hums, mechanical motors, cogs, latches, buttons and switches. Generally, the older and more worn the machine, the more interesting the sound!

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Richard Beddow wins 2011 Ivor Novello award

Richard Beddow and the composing team have won the Best Original Video Game award for the Napoleon: Total War Soundtrack at the 2011 Ivor Novello Awards.

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Breaking Glass recording session

Recording glass breaks and smashes can be a lot of fun. The sounds are detailed with plenty of texture and interest with the many shards colliding as they break and fall. There is also a great range of tones available from the huge variety of sources such as panes, beakers, glasses, vases, mirrors etc. It [...]

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Sega Total War Blog Interview

The following interview has been reproduced from an article posted Sega Total War Blog. The full article discusses the 2011 Ivor Novello Award nomination for the Napoleon: Total War Soundtrack.

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Develop Magazine Article: Organising Orchestras

Of the many trapdoors in creating orchestral soundtracks, one of the most common can be lazy planning and organising. In the May 2011 Edition of Develop Magazine (page 42), Richard Beddow explains his approach and how to keep everything tight.

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