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	<title>Richard Beddow - Ivor Novello award winning composer and sound designer</title>
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	<link>http://www.audiodesigner.co.uk</link>
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		<title>Total War: Shogun 2 Fall of The Samurai</title>
		<link>http://www.audiodesigner.co.uk/games-multimedia/total-war-shogun-2-fall-of-the-samurai/</link>
		<comments>http://www.audiodesigner.co.uk/games-multimedia/total-war-shogun-2-fall-of-the-samurai/#comments</comments>
		<pubDate>Sun, 18 Mar 2012 20:05:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games & Multimedia]]></category>

		<guid isPermaLink="false">http://www.audiodesigner.co.uk/?p=1245</guid>
		<description><![CDATA[The standalone expansion to the award winning Total War: SHOGUN 2 explores the conflict between the Imperial throne and the last Shogunate in 19th century Japan, 400 years after the events of the original game – a dramatic clash of traditional Samurai culture with the explosive power of modern weaponry.]]></description>
			<content:encoded><![CDATA[<p><strong>PUBLISHER:</strong> Sega<br />
<strong>FORMAT:</strong> PC Video Game<br />
<strong>Available to buy from</strong> <a href="http://www.amazon.co.uk/gp/product/B006W6VKQE/ref=as_li_ss_tl?ie=UTF8&#038;tag=dvdjournal-21&#038;linkCode=as2&#038;camp=1634&#038;creative=19450&#038;creativeASIN=B006W6VKQE" target="_blank">Amazon.co.uk</a></p>
<h2>The end of the Samurai era, the dawn of an empire</h2>
<p>The standalone expansion to the award winning Total War: SHOGUN 2 explores the conflict between the Imperial throne and the last Shogunate in 19th century Japan, 400 years after the events of the original game – a dramatic clash of traditional Samurai culture with the explosive power of modern weaponry.</p>
<p>Guide ancient Japan into the modern age, as the arrival of America, Britain and France incites a ferocious civil war which will decide the future of the nation.</p>
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		</item>
		<item>
		<title>Machines recording session</title>
		<link>http://www.audiodesigner.co.uk/sound-design/machines-recording-session/</link>
		<comments>http://www.audiodesigner.co.uk/sound-design/machines-recording-session/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 18:02:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sound design]]></category>

		<guid isPermaLink="false">http://www.audiodesigner.co.uk/?p=1199</guid>
		<description><![CDATA[Machines are some of the most fun sources of material for air releases, hums, mechanical motors, cogs, latches, buttons and switches.  Generally, the older and more worn the machine, the more interesting the sound!]]></description>
			<content:encoded><![CDATA[<p>One of my favorite things to record is Machinery.  Machines are some of the most fun sources of material for air releases, hums, mechanical motors, cogs, latches, buttons and switches.  Generally, the older and more worn the machine, the more interesting the sound!</p>
<p>Many of the sounds are loud thanks to the powerful internal motors and mechanisms. Some hummed along gently while others were aggressive and abrasive.  </p>
<p><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/08/plasma-cutter.png" alt="" title="plasma-cutter" width="574" height="431" class="alignleft size-full wp-image-1205" /></p>
<p>Below you can see a selection of photos from my last &#8216;machine&#8217; session which included recordings of the following machinery: </p>
<ul>
<li>Plasma metal cutter</li>
<li>100 tonne press</li>
<li>Large and small guillotines</li>
<li>Mig-welder</li>
<li>Industrial extraction fans</li>
<li>Power rollers</li>
<li>Swaging and edging machines</li>
<li>Lock-former</li>
<li>Industrial water pump</li>
<li>Pedestal drill</li>
<li>Air compressors</li>
<li>Air release valves</li>
</ul>
<p><a href="http://www.audiodesigner.co.uk/wp-content/uploads/2011/08/LARGE_GUILLOTINE.png"><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/08/LARGE_GUILLOTINE.png" alt="" title="LARGE_GUILLOTINE" width="574" height="431" class="alignleft size-full wp-image-1209" /></a></p>
<p>All of these machine were recorded on location so it was important to get in close and personal with the mics to avoid room reverberation, but also because many of the machines had multiple sound producing components such as cogs, electronic buzzes, resonant chambers etc. which I wanted to capture.  Close miking and the use of the shotgun mics helped here.</p>
<h3>Gallery</h3>
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<tr>
<td><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/08/LARGE_GUILLOTINE2_SMALL.png" width="175" class="alignleft size-full wp-image-1151" /></td>
<td><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/08/LOCKFORMER_BODY_SMALL.png" width="175" class="alignleft size-full wp-image-1150" /></td>
<td><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/08/plasma-cutter1.png" width="175" class="alignleft size-full wp-image-1149" /></td>
</tr>
<tr>
<td><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/08/SETUP_SMALL.png" width="175" class="alignleft size-full wp-image-1148" /></td>
<td><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/08/SMALL_GUILLOTINE_SMALL.png" width="175" class="alignleft size-full wp-image-1147" /></td>
<td><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/08/SMALL_POWER_ROLLS_SMALL.png" width="175" class="alignleft size-full wp-image-1146" /></td>
</tr>
<tr>
<td><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/09/100_TONNE_PRESS_SMALL.png" width="175" class="alignleft size-full wp-image-1148" /></td>
<td><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/09/COMPRESSOR_SMALL.png" width="175" class="alignleft size-full wp-image-1147" /></td>
<td><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/09/COMPRESSOR2_SMALL.png" width="175" class="alignleft size-full wp-image-1146" /></td>
</tr>
<tr>
<td><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/09/EXTRACTOR_SYSTEM_SMALL.png" width="175" class="alignleft size-full wp-image-1148" /></td>
<td><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/09/FLANGER_SMALL.png" width="175" class="alignleft size-full wp-image-1147" /></td>
<td><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/09/PEDESTAL_DRILL_SMALL.png" width="175" class="alignleft size-full wp-image-1146" /></td>
</tr>
<tr>
<td><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/09/PLASMA_HEAD_SMALL.png" width="175" class="alignleft size-full wp-image-1148" /></td>
<td><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/09/PLASMA_POWER_UNIT_SMALL.png" width="175" class="alignleft size-full wp-image-1147" /></td>
<td><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/09/SPOTWELDER_WATER_PUMP2_SMAL.png" width="175" class="alignleft size-full wp-image-1146" /></td>
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		</item>
		<item>
		<title>Sound design</title>
		<link>http://www.audiodesigner.co.uk/showreel/sound-design/</link>
		<comments>http://www.audiodesigner.co.uk/showreel/sound-design/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 18:16:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Showreel]]></category>

		<guid isPermaLink="false">http://www.audiodesigner.co.uk/?p=1190</guid>
		<description><![CDATA[Here you can find some examples featuring my post production, sound design, mixing and audio direction.]]></description>
			<content:encoded><![CDATA[<p>Here you can find some examples featuring my post production, sound design, mixing and audio direction.</p>
<h2>Demo 1</h2>
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<h2>Demo 2</h2>
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<h2>Demo 3</h2>
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<h2>Demo 4</h2>
<p>
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<h2>Demo 5</h2>
<p>
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]]></content:encoded>
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		</item>
		<item>
		<title>Music</title>
		<link>http://www.audiodesigner.co.uk/showreel/music/</link>
		<comments>http://www.audiodesigner.co.uk/showreel/music/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 18:14:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Showreel]]></category>

		<guid isPermaLink="false">http://www.audiodesigner.co.uk/?p=1188</guid>
		<description><![CDATA[Here you can preview full tracks and excerpts of my music from some of the commercial projects I have worked on. You will find an eclectic selection, everything from music recorded with live symphony orchestras through to pounding electronica and much in between.]]></description>
			<content:encoded><![CDATA[<p>Here you can preview full tracks and excerpts of my music from some of the commercial projects I have worked on. You will find an eclectic selection, everything from music recorded with live symphony orchestras through to pounding electronica and much in between.</p>
<h2>Live Orchestra / Choir Showreel</h2>
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<h2>General Showreel</h2>
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&copy; All tracks are owned by either SEGA, Universal, Mediatracks or Richard Beddow</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Richard Beddow wins 2011 Ivor Novello award</title>
		<link>http://www.audiodesigner.co.uk/reviews-awards/awards/richard-beddow-wins-2011-ivor-novello-award/</link>
		<comments>http://www.audiodesigner.co.uk/reviews-awards/awards/richard-beddow-wins-2011-ivor-novello-award/#comments</comments>
		<pubDate>Thu, 19 May 2011 18:35:18 +0000</pubDate>
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				<category><![CDATA[Awards]]></category>

		<guid isPermaLink="false">http://www.audiodesigner.co.uk/?p=912</guid>
		<description><![CDATA[Richard Beddow and the composing team have won the Best Original Video Game award for the Napoleon: Total War Soundtrack at the 2011 Ivor Novello Awards.]]></description>
			<content:encoded><![CDATA[<p>Richard Beddow and his composing team have won the Best Original Video Game award for the <a href="http://itunes.apple.com/gb/album/napoleon-total-war-original/id430867074" target="_blank">Napoleon: Total War Soundtrack</a> at the 2011 <a href="http://www.theivors.com/awards.htm" target="_blank">Ivor Novello Awards</a>.</p>
<p>The Ivors took place on Thursday 19th May 2011 at the Grosvenor House, London and celebrate British music writing.  Richard was also nominated in 2010, for the <a href="/soundtrack-releases/empire-total-war-soundtrack/">Empire: Total War soundtrack</a>.</p>
<p><img class="alignleft size-full wp-image-932" title="Richard Beddow - Ivor Novello Winner 2011" src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/05/ivor-novello-award-winner-richard-beddow1.jpg" alt="Richard Beddow - Ivor Novello Winner 2011" width="560" height="320" /><br />
<small>Ian Livingstone (Composer), Richard Birdsall (Composer), Richard Beddow (Lead Composer), Gary Dunn (Managing Director &#8211; European Development, Sega Europe)</small></p>
<h3>The 2011 winners included:</h3>
<p><strong>BEST ORIGINAL VIDEO GAME SCORE </strong><br />
Game: Napoleon: Total War<br />
Composers: Richard Beddow / Richard Birdsall / Ian Livingstone<br />
Developer: The Creative Assembly<br />
UK Publisher: SEGA</p>
<p><strong>BEST SONG MUSICALLY AND LYRICALLY</strong><br />
Song: Becoming a Jackal<br />
Writer: Conor O&#8217;Brien<br />
Performed By: Villagers<br />
UK Publisher: Domino Publishing Company</p>
<p><strong>BEST CONTEMPORARY SONG</strong><br />
Song: Pass Out<br />
Writers: Timothy McKenzie / Patrick Okogwu / Marc Williams<br />
Performed By: Tinie Tempah<br />
UK Publishers: EMI Music Publishing / Stellar Songs Ltd</p>
<p><strong>ALBUM AWARD</strong><br />
Album: The Defamation of Strickland Banks<br />
Writer: Benjamin Drew<br />
Performed By: Plan B<br />
UK Publisher: Universal Music Publishing</p>
<p><strong>PRS FOR MUSIC MOST PERFORMED WORK</strong><br />
Song: She Said<br />
Writers: Eric Appapoulay / Richard Cassell / Benjamin Drew / Tom Wright-Goss<br />
Performed By: Plan B<br />
UK Publishers: Sony/ATV Music Publishing / Universal Music Publishing</p>
<p><strong>BEST TELEVISION SOUNDTRACK</strong><br />
Broadcast: Any Human Heart<br />
Composer: Dan Jones<br />
UK Publishers: Faber Music Ltd / Universal Music Publishing</p>
<p><strong>BEST ORIGINAL FILM SCORE</strong><br />
Film: How To Train Your Dragon<br />
Composer: John Powell<br />
UK Publisher: BMG Chrysalis</p>
<p><strong>INTERNATIONAL ACHIEVEMENT</strong><br />
MUSE</p>
<p><strong>OUTSTANDING SONG COLLECTION</strong><br />
Steve Winwood</p>
<p><strong>PRS FOR MUSIC OUTSTANDING CONTRIBUTION TO BRITISH MUSIC</strong><br />
Paul Rodgers</p>
<p><strong>PRS FOR MUSIC SPECIAL INTERNATIONAL AWARD</strong><br />
Stephen Sondheim</p>
<p><strong>SONGWRITER OF THE YEAR</strong><br />
Benjamin Drew</p>
<p><strong>THE IVORS CLASSICAL MUSIC AWARD</strong><br />
Michael Nyman</p>
<p><strong>THE IVORS INSPIRATION AWARD</strong><br />
Dizzee Rascal</p>
]]></content:encoded>
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		<title>Breaking Glass recording session</title>
		<link>http://www.audiodesigner.co.uk/sound-design/breaking-glass-recording-session/</link>
		<comments>http://www.audiodesigner.co.uk/sound-design/breaking-glass-recording-session/#comments</comments>
		<pubDate>Wed, 18 May 2011 19:50:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sound design]]></category>

		<guid isPermaLink="false">http://www.audiodesigner.co.uk/?p=1132</guid>
		<description><![CDATA[Recording glass breaks and smashes can be a lot of fun. The sounds are detailed with plenty of texture and interest with the many shards colliding as they break and fall. There is also a great range of tones available from the huge variety of sources such as panes, beakers, glasses, vases, mirrors etc. It [...]]]></description>
			<content:encoded><![CDATA[<p>Recording glass breaks and smashes can be a lot of fun.  The sounds are detailed with plenty of texture and interest with the many shards colliding as they break and fall. There is also a great range of tones available from the huge variety of sources such as panes, beakers, glasses, vases, mirrors etc.  It was imperative, as shown in the photos, protective clothing, especially eye and hand protection needed to be worn.</p>
<h3></h3>
<p><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/08/DEMIJOHN_BREAK.jpg" alt="Breaking glass recording with microphones" title="DEMIJOHN_BREAK" width="574" class="alignleft size-full wp-image-1119" /></p>
<p>Given the one-hit nature of recording glass impacts, it was crucial to have enough material to break in order to get decent recording levels and provide a high level of variation in the recordings.  Additionally, like anything you record, not all takes are equal so the more material to break the better!</p>
<p><a href="http://www.audiodesigner.co.uk/wp-content/uploads/2011/08/RECORDERS.jpg"><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/08/RECORDERS.jpg" alt="Location recording kit" title="RECORDERS" width="574" height="431" class="alignleft size-full wp-image-1123" /></a></p>
<p>The basic kit here consisted of Sennheiser 416s, Rode NTG3/2 mics and a Rode NT4 microphone.  These fed into a Fostex FR-2 and Tascam DA-P1.  A combination of Rycote and Rode windshields were used.  You may notice on some photos, that the base of the mics are covered in cloth.  This is because eventually shards began flying out and hitting the mic stands and affecting the recording.  The cloth solved the problem.  </p>
<p><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/08/LARGE_MIRROR_PREP-150x150.jpg" alt="" title="LARGE_MIRROR_PREP" width="150" height="150" class="alignleft size-thumbnail wp-image-1125" /></p>
<p>You&#8217;ll also notice the Gazebo.  This was erected because light rain had been forecast but I didn&#8217;t want it to stop the recording.  This works as long as the rain isn&#8217;t too heavy, in which case the volume of it hitting the floor will stop the recording or as long as the wind isn&#8217;t too gusty, in which case the fabric of the Gazebo will flutter too much spoiling recording.</p>
<h3>Gallery</h3>
<table>
<tr>
<td><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/05/RECORDERS.jpg" alt="" title="RECORDERS" width="175" class="alignleft size-full wp-image-1151" /></td>
<td><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/05/PREPARING_SURFACES.jpg" alt="" title="PREPARING_SURFACES" width="175" class="alignleft size-full wp-image-1150" /></td>
<td><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/05/LARGE_WINDOW.jpg" alt="" title="LARGE_WINDOW" width="175" class="alignleft size-full wp-image-1149" /></td>
</tr>
<tr>
<td><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/05/KIT_BOX.jpg" alt="" title="KIT_BOX" width="175" class="alignleft size-full wp-image-1148" /></td>
<td><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/05/HEAVY_SHARD_IMPACTS.jpg" alt="" title="HEAVY_SHARD_IMPACTS" width="175" class="alignleft size-full wp-image-1147" /></td>
<td><img src="http://www.audiodesigner.co.uk/wp-content/uploads/2011/05/DEMIJOHN_BREAK.jpg" alt="" title="DEMIJOHN_BREAK" width="175" class="alignleft size-full wp-image-1146" /></td>
</tr>
</table>
]]></content:encoded>
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		<title>Napoleon Total War Soundtrack Review</title>
		<link>http://www.audiodesigner.co.uk/reviews-awards/reviews/napoleon-total-war-soundtrack-reviews/</link>
		<comments>http://www.audiodesigner.co.uk/reviews-awards/reviews/napoleon-total-war-soundtrack-reviews/#comments</comments>
		<pubDate>Wed, 18 May 2011 09:25:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.audiodesigner.co.uk/?p=1103</guid>
		<description><![CDATA[NAPOLEON: TOTAL WAR is perhaps the strongest score in the series, and unquestioningly deserves the Ivor Novello for Best Video Game Score that it recently won. Soaring melodies, sensitive underscoring, and a solid live performance come together to produce one of the best game scores we’ve heard yet this year.]]></description>
			<content:encoded><![CDATA[<h3><a href="http://www.tracksounds.com/reviews/napoleon_total_war_richard_beddow.htm" target="_blank">Tracksounds &#8211; 9/10</a></h3>
<p>&#8220;NAPOLEON: TOTAL WAR is perhaps the strongest score in the series, and unquestioningly deserves the Ivor Novello for Best Video Game Score that it recently won. Soaring melodies, sensitive underscoring, and a solid live performance come together to produce one of the best game scores we’ve heard yet this year.&#8221;<br />
<a href="http://www.tracksounds.com/reviews/napoleon_total_war_richard_beddow.htm" target="_blank">Read the full review at Tracksounds.com &raquo;</a></p>
<h3><a href=http://www.scorenotes.com/soundtracks/Napoleon-TotalWar.html" target="_blank">Scorenotes &#8211; 9/10</a></h3>
<p>&#8220;What struck me about this soundtrack is that it has a manner about it that simply envelops the listener. In way, it lures you in, and the deeper the dive, the more enthralling it becomes.&#8221;<br />
<a href="http://www.scorenotes.com/soundtracks/Napoleon-TotalWar.html" target="_blank">Read the full review at Scorenotes.com &raquo;</a></p>
]]></content:encoded>
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		<title>Sega Total War Blog Interview</title>
		<link>http://www.audiodesigner.co.uk/interviews/sega-total-war-blog-interview-richard-beddow/</link>
		<comments>http://www.audiodesigner.co.uk/interviews/sega-total-war-blog-interview-richard-beddow/#comments</comments>
		<pubDate>Wed, 18 May 2011 09:24:43 +0000</pubDate>
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				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.audiodesigner.co.uk/?p=937</guid>
		<description><![CDATA[The following interview has been reproduced from an article posted Sega Total War Blog.  The full article discusses the 2011 Ivor Novello Award nomination for the Napoleon: Total War Soundtrack.]]></description>
			<content:encoded><![CDATA[<p>The following interview has been reproduced from an article posted <a href="http://blogs.sega.com/totalwar/2011/05/19/starry-starry-night-ca-nominated-for-ivor-novello/" target="_blank">Sega Total War Blog</a>.  The full article discusses the 2011 <a href="/reviews-awards/awards/56th-ivor-novello-award-nominated/">Ivor Novello Award nomination</a> for the <a href="/soundtrack-releases/napoleon-total-war-soundtrack/">Napoleon: Total War Soundtrack</a>.</p>
<hr />
<p><strong>Q: When did the composing for Napoleon: Total War start?</strong></p>
<p>The initial composing started in the summer 2009 and picked up pace towards the end of the summer period.  The score and orchestration were completed towards the end of November ready for our recording sessions at the start of December.</p>
<p><strong>Q: Were there any challenges in giving the soundtrack its own identity, as Napoleon is set in a similar time period to Empire: Total War? </strong></p>
<p>This was perhaps the most challenging yet rewarding part of the music production.  For those who may not have heard the score to Empire: due to the size of the game the music is very broad, featuring music tailored to European, American, Indian, Ottoman and Native American factions throughout the battles, campaign and movies.</p>
<p>Napoleon differs from Empire in many ways but one of the most significant is that it is set almost entirely in Europe, so we could focus the score to reflect this.   Since Empire featured a lot of music that still also occurred in Europe and America and had music flavoured to suit this we wanted to differentiate the sound of Napoleon from Empire so I decided to focus the music direction heavily on the classical style of the period.  It was a nice challenge to see how we had to shape and tailor music of a classical nature to fit the dramatic needs of the game.</p>
<p><strong>Q: During the composing process do you write to in-game footage, FMV or storyboards?</strong></p>
<p>The process for composing for me personally hasn’t changed much between Empire and Napoleon, that is that for the battles I’d get visual captures of the game as a movie file which will then be loaded in to my composition package Digital Performer and then I would compose while watching it like a movie, but not tailoring it to match events as you never know when these will happen in the game. You have to play it a little safer and less thematic to avoid repetition problems.  For the campaign section of the game I studied lots of Mozart and Beethoven for the styles that I wanted and then produced relaxed, slow paced tracks in that vein &#8211;  this was also the direction I gave to the other composers on the project.  Finally, for the in-game cinematic sequences, these were provided to us as storyboards but with the timing exactly mapped out where we needed ‘sync’ musical highlights to.</p>
<p><strong>Q: As the game is based around Napoleon, did you establish any unique musical themes for the character?</strong></p>
<p>Absolutely.  Since the game was about a legendary historical figure I wanted to give him a unique theme which suggested his passion and his military status but was also in keeping with the period.  His theme and the flavour it sets with it’s tone is then used throughout the game tying it all together.</p>
<p>In terms of music direction I wanted we looked heavily at classical composers such as Mozart, Beethoven, Haydn and some of their contemporaries to absorb these flavours so we could convey the period flavor in the music.</p>
<p><strong>Q: With the game largely set in Europe, did it still give you much scope for variety?</strong></p>
<p>Sure, this wasn’t a problem for a number of reasons.  The game features (as did Empire) 3 specific areas that are Land battles, Ocean battles and Campaign strategy.  Each of these sounds different.  Land battles focus on quicker and slightly more intricate writing with an emphasis more on conveying a ‘military’ sound, through trumpets and snares.  Ocean battles tend to be slower to work better with the pace that the naval engagements occur and help emphasise the size and might of the ships.  There the emphasis is more on horns/brass and percussion to convey power.  The campaign features some lovely pure classical style tracks, designed to ebb and flow gracefully without becoming intrusive while you plan and make your strategic decisions.  Lots of string quintet, gently sung choir, harp and piano based compositions play here.  Finally, lots of variety and interest is offered in the scoring of the in-game cinematic sequence, which are also much stronger in their use of the classical language.</p>
<p>Also, a first for a Total War project was that we used a live choir.  Not only did we decide to flavour some of the orchestral tracks with choir but I decided to feature a handful solo choir tracks also, which really added a lot to the campaign listening experience and gave us some interesting challenges in creating the Latin phrases for them to sing.</p>
<p><strong>Q: Where and when was the score recorded?</strong></p>
<p>The score was recorded over the 3rd-4th December 2009, as with Empire by The Slovak National Symphony Orchestra at the Slovak Radio Concert Hall, Bratislava.  The choral parts were performed by Lucnica – The Slovak National Chamber Choir.  We recorded a small sized orchestra for the Theme, Credits and most of the in-game cinematics that would have been the same size used in the 18th Century by composers such as Beethoven.  For the battle and deployment tracks the orchestra was huge, 84 players in total to convey the weight and power we required for this music.  The campaign and loading screen music was recorded in separate strings and choir sessions.  The game then randomisies between these as you play the game.</p>
<p><strong>Q: How many musicians were in the orchestra and choir?</strong></p>
<p>The soundtrack features the biggest musical line up we have ever had in a Total War project.  It featured an 84 piece full symphonic orchestra and a 44 member SATB choir.</p>
<p><strong>Q: How did you source the sound effects in the game?</strong></p>
<p>A game like Napoleon features a balanced mix of realistic and hyped Hollywood style (big and bold) sound effects to help create an interesting mix and listening experience.  When we first get the specs for the game and I have my initial meetings with the designers, artists and animators I will begin to draw up our assets lists and start making decisions on which effects we  want need to record, which effects we may already have recorded previously , and which we can create out of combining our in-house custom recorded and commercial libraries.</p>
<p>If we are custom recording effects this will be either recorded at our in-house facility live room or it will be recorded on location.</p>
<p><strong>Q: What is your favourite track from the album and why?</strong></p>
<p>My favourite track would probably be track 1,  Napoleon’s theme – simply because it sums up for me what the game is about emotionally.  Passion and power.</p>
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		<title>Develop Magazine Article: Organising Orchestras</title>
		<link>http://www.audiodesigner.co.uk/interviews/develop-magazine-article-organising-orchestra/</link>
		<comments>http://www.audiodesigner.co.uk/interviews/develop-magazine-article-organising-orchestra/#comments</comments>
		<pubDate>Mon, 09 May 2011 18:06:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.audiodesigner.co.uk/?p=891</guid>
		<description><![CDATA[Of the many trapdoors in creating orchestral soundtracks, one of the most common can be lazy planning and organising. In the May 2011 Edition of Develop Magazine (page 42), Richard Beddow explains his approach and how to keep everything tight.]]></description>
			<content:encoded><![CDATA[<p>Of the many trapdoors in creating orchestral soundtracks, one of the most common can be lazy planning and organising. In the May 2011 Edition of <a href="http://www.develop-online.net/digital-edition">Develop Magazine</a> (page 42), Richard Beddow explains his approach and how to keep everything tight.</p>
<ul>
<li><a href="http://issuu.com/develop/docs/dev116_web" target="_blank">View online</a></li>
<li><a href="http://www.develop-online.net/digital-edition/download/84" target="_blank">Download the PDF</a></li>
</ul>
]]></content:encoded>
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		<title>56th Ivor Novello Award &#8211; Nominated</title>
		<link>http://www.audiodesigner.co.uk/reviews-awards/awards/56th-ivor-novello-award-nominated/</link>
		<comments>http://www.audiodesigner.co.uk/reviews-awards/awards/56th-ivor-novello-award-nominated/#comments</comments>
		<pubDate>Tue, 19 Apr 2011 09:22:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Awards]]></category>

		<guid isPermaLink="false">http://www.audiodesigner.co.uk/?p=881</guid>
		<description><![CDATA[For the second year running, Richard Beddow and his composing team for Napoleon: Total War have been nominated for Best Original Video Game Score in the 56th Ivor Novello Awards which take place on Thursday 19th May 2011 at the Grosvenor House, London. Best Original Video Game Score Nominees Game: Napoleon: Total War Composers: Richard [...]]]></description>
			<content:encoded><![CDATA[<p>For the second year running, Richard Beddow and his composing team for <a href="/soundtrack-releases/napoleon-total-war-soundtrack//">Napoleon: Total War</a> have been nominated for Best Original Video Game Score in the <a href="http://www.theivors.com/" target="_blank">56th Ivor Novello Awards</a> which take place on Thursday 19th May 2011 at the Grosvenor House, London.</p>
<h3>Best Original Video Game Score Nominees</h3>
<p>Game: Napoleon: Total War<br />
Composers: Richard Beddow / Richard Birdsall / Ian Livingstone<br />
Developer: The Creative Assembly<br />
UK Publisher: SEGA</p>
<p>Game: Enslaved: Odyssey to the West<br />
Composer: Nitin Sawhney<br />
Developer: Ninja Theory<br />
UK Publisher: Namco Bandai Games SAS</p>
<p>Game: James Bond 007: Blood Stone<br />
Composer: Richard Jacques<br />
Developer: Bizarre Creations<br />
UK Publisher: Activision</p>
<h3>About the Ivor Novello Awards</h3>
<p>The Ivors are internationally respected for honouring excellence in British music writing. They are judged and presented by the writing community and for over 50 years have been given annually to outstanding songwriters and composers.</p>
<h3>The Music</h3>
<p>Check out the <a href="http://itunes.apple.com/gb/album/napoleon-total-war-original/id430867074" target="_blank">Napoleon: Total War Soundtrack on iTunes</a>.</p>
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